Average salary of gaming employees was 23,440 patacas last December, down 4.9% year-on-year

On 9 March, Statistics and Census Bureau announced the survey results on human resource needs and wages in the gaming industry in the fourth quarter of last year (the statistical objects do not include gaming junket operators and gaming junket partners). At the end of the fourth quarter of last year, the gaming industry had a total of 56,613 full-time employees, a year-on-year decrease of 1,612, among which there were 25,164 dealers, a year-on-year decrease of 295. In December last year, the average salary of full-time employees in the gaming industry (excluding bonuses or commission) was 23,440 patacas, down 4.9% year-on-year; the average salary of dealers was 19,800 patacas, down 6.1%.

Affected by the pandemic, there were only 26 job vacancies at the end of the fourth quarter, a year-on-year decrease of 417. In terms of recruitment requirements, 50% of the vacancies require work experience, and 50% require higher education; 96.2% and 92.3% require knowledge of Mandarin and English respectively.

In the fourth quarter, there were only 174 new employees, a decrease of 86.6% compared with 1,294 in the same quarter of last year. The employee employment rate was 0.3% and the turnover rate was 1%, down 1.9 and 0.8 percentage points, respectively. The vacancy rate dropped to near zero. The indicators reflect a significant reduction in human resource requirements in the gaming industry.